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Top 16 Books For Comic Artists Updated 04 /2024

Dennis Lehane
  Apr 25, 2024 5:35 AM

Here we ranked and reviewed the top 16 Books For Comic Artists that are highly rated by 5,819 customers.

 


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    10.0
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    9.8
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    Andrews McMeel Publishing
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    9.8
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    Andrews McMeel Publishing
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    Yoe Books
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    9.6
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    Tuttle Publishing
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    Watson-Guptill
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    9.4
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    Watson-Guptill
8
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    9.4
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    Routledge
9
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    9.4
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    Watson-Guptill
11
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    9.4
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12
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    9.0
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    IMPACT Books
13
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    8.6
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14
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    7.2
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    Brand: Watson-Guptill
15
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    6.2
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16
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    Johnston America

Last update on 2024-04-25 / Affiliate links / Images, Product Titles, and Product Highlights from Amazon Product Advertising API


Books For Comic Artists

There's a lot to learn about comic art, from webcomics to print comics and everything in between.

In this guide, I'd like to show you the best books on everything from art direction to storytelling and comic book structure. This post is the best way to learn how to draw comics, no matter what kind of comics you want to make. This post is the best place to start.

Take some time to learn the basics before reading these books. Having at least some experience drawing from your own imagination is a good thing to have before you start drawing your own comics,

Understanding Comics: The Invisible Art

This unique guide to comics gives you a deeper look into the world of comics. Panel-based storytelling is used to show how comics came to be, how they work, and how panel-based storytelling has become a cultural phenomenon.

Besides being an author, Scott McCloud is also an artist who has been making his own comics for years. When he talks about how to make comics, he doesn't give specific advice. He does, however, share some of the "secret sauce" used to make great comics.

You'll learn how sequential art is made, how it works, and how people usually read this kind of content.

Artistic comics have been around for a long time. Even though the content has changed a lot, the formulas haven't changed much.

People who like comics and want to see how they work should read this book. It's also a great source of ideas to read again when you don't have any.

Making Comics

Scott McCloud wrote another book about how comics are made. This one talks about how comics are made.

In Making Comics, there are 260 pages of information about how to write, draw, and make comics for the web and print. This book has the same format as Scott's other books, with comic panels used to explain the story.

However, a lot of the first chapters are about how people think about and read comics. This is something that he talks about in his other book, Understanding Comics. But the rest of the chapters go into great detail about how to build and use art to make composition, posing, and facial expressions.

 

Scott McCloud is a well-known person in the world of comics, and I love his books. I think both books are great, but if you had to pick one, I think Making Comics would be the best choice.

Foundations in Comic Book Art

Graphic novels and superhero-style comic books have a different structure than the comics you see in a newspaper. They don't follow the same rules.

This is where the book Foundations in Comic Book Art comes in. This book is for artists who want to start making their own comic books from scratch. He is an art teacher at SCAD with more than 20 years of experience in the art field. John Paul Lowe is the author of this text.

 

If you read this book, you'll learn about all the basics of comic art, and why they are important. In terms of graphic novels, John pays a lot of attention to composition, perspective, and photo references.

A good story needs a well-written piece. As long as you follow a few of the tips in this book.

This book is also full of comics made by students at SCAD and by professional artists, both of whom made them. It's a great way for people who want to write comics to learn about the world of comics.

Drawing Words and Writing Pictures

Draw words and write pictures is a clever title for a book about making your own comics and becoming a better artist.

For over 300 pages, you'll learn how to make comics that work, how to judge their quality, and how to plan your ideas visually as you move from idea to finished comic. As a self-study guide, this book is like a full course for artists who want to improve their comic-making skills.

This is what you'll learn in the first few chapters. As you read through the book, you'll learn about lettering, story structure, and panel design to make a story that moves from one place to another.

 

Each chapter has a different set of exercises for you to do. People who are good at making comics will show you their best work in this book.

The best way to start making comics is by reading this book.

How to Make Webcomics

It's now easier than ever to make your own webcomic and put it on the internet. But there is still a lot of work involved in making and publishing a webcomic from scratch.

You can learn how to make webcomics by breaking down the publishing process into smaller parts. This will help you pick up the pieces and move forward with your ideas. I don't think that this is a book that can help you with everything. You will have to do some research on your own.

That's not to say that this book doesn't help you think of ideas, characters, compositions and a writing style to match. It does, though! Later in the book, we talk about how to name your comic and get people to read it.

It's what I like best about this book that it's useful. As you read this book, you'll want to start making your webcomic right away.

This book doesn't teach you how to draw or how to become a better artist. For that, you should pick up a beginner's drawing book while you write your webcomic. You can practice on the side while you write it.

Art of Making Comics

There is a real skill to making comics, and it's hard to learn. That doesn't mean Alex Simmons' Art of Making Comics doesn't do a good job of it, though.

You can read this book in about an hour. It's one of the most recent books on this list. Over 80 pages, Alex talks about the basics of art for comics, like ideas, writing, sketching, and coloring. As well, he gives advice on how to get your work published by businesses and newspapers, or even by yourself if you want to do that.

Either way, this book is filled with a lot of useful information in a small 80-page guide to art. Alex has worked in comics for a long time, and his advice is worth reading.

You should know how to do art before you read this book, so you won't get a lot of help as you go.

The Complete Guide to Self-Publishing Comics

Almost all artists choose to self-publish their work because it's easier and gives them more control over the end product.

How to Self-Publish a Book: The Complete Guide Comics truly lives up to its name with 240 pages of tips and guides on how to get your work out there. You'll learn about the whole process of making a comic, from writing to drawing to lettering to distributing your comic to the world.

In the book, you'll learn how to do things, as well as snippets from other artists who are good at what they do. You'll learn about plot, story, character, and creation, as well as how to write and market your ideas.

Most of these tips come from professional comic artists, and they're great for people who are just starting out.

To start making comics, this is a must-have book. You can write funny comics, graphic novels, mangas, or anything else with this book!

The Art of Comic Book Writing

A lot of comic books that are published go through a much more detailed writing process before they are put on the market. This can be scary for artists who don't write very often.

That's not all. The Art of Comic Book Writing talks about this subject in great detail, though. This class will teach you how to think about ideas, outline and write a script, and sketch compositions for each frame.

This is the best guide to comic writing from the point of view of an artist. Some comics don't need as much work when they're written. When you want to break into the world of comics, it's a good idea to improve your writing.

This book also has a lot of real-life examples and guides from people who have worked in the comic business.

The Webcomics Handbook

If you want to learn more about how to make money and market your webcomic, this is the book for you! This is the sequel to the book I talked about earlier, How to Make Webcomics.

Both of these books work well together because they cover different parts of the business.

When you read The Webcomics Handbook, you'll learn about all kinds of things like branding, advertising, promotion, marketing, and publishing your comics on the web. Making a comic from scratch isn't that hard.

If you want people to read your comic, you have to make it good and get them to read it.

If you really want to make a webcomic, then you need this book to do it. It will change how you think about the art process, and it will help you avoid common mistakes made by people who start out.

Perspective! for Comic Book Artists

A lot of people already know that perspective is important, even if they're just starting out as an artist or if they're an expert. It's an important part of any picture, and learning how to use perspective can be hard.

That book is called Perspective! for Comic Book Artists. It shows how to look at things from a different angle. Use shortcuts and quick tips to learn how to find perspective in comic panels.

The way you see things may never be perfect. It doesn't always have to be that way with comics (aside from graphic novels). In this case, the book takes things from a beginner's point of view and pushes them even more.

Before you start reading this book, you should already know a little something about drawing. It won't be easy to do, but you will learn a lot from these tasks.

The Complete Guide to Figure Drawing

Another important skill for all artists is figure drawing. This includes looking at the anatomy and also looking at how certain figure poses distribute the weight of their bodies.

You can use this book to learn how to draw people. It's almost 200 pages long and full of advice for people who want to be comic artists.

However, this isn't just a book about how to draw anatomical bodies. Instead, the author gives you tips and tricks to show how you can sketch quickly from your imagination. This is a skill that all comic artists need to learn.

But make sure that you mix imaginative drawing with real-life drawing to improve your skills as an artist. Pick up an anatomy book if you want to truly learn how to draw the figure. This will help you understand how the figure works for artists.

Besides being very good at drawing, Will Eisner has a lot to say about how to be a good artist in the future. In his book, Comics and Sequential Art, Will talks about how to write great comics and how to think about how to make them.

A piece of sequential art can be broken down into any kind of thing. It could be a comic book, a manga, a storyboard, or even a silly comic strip. But they all use the same medium to tell stories, and Will talks about this in his book.

You'll learn how to write realistic dialogue, build characters, frame each shot, and write in a clear way. There is now a new section in this book that talks about technology for digital drawing tablets and digital publishing.

There's so much to say about sequential art that this book does a great job of putting it all together. For any comic book artist, this is a must-read. It doesn't matter what kind of comics you want to make.


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